Showing posts with label Wooden Ships and Iron Men. Show all posts
Showing posts with label Wooden Ships and Iron Men. Show all posts

Saturday, November 17, 2007

November 17, 2007


Wooden Ships and Iron Men
Originally uploaded by Eric E Haas
Seven of us gathered together for a game of Wooden Ships and Iron Men. The French fleet (Dave Fair, Scott Fox, Liz Percival, and Eric Haas) was trying to land troop ships in order to fortify a small island possession. The British fleet (Bob Jones, Scott Percival, and Erik Light) was trying to blockade the island and prevent the French from landing their troops.

Despite superiority of numbers on the French side, the British were ultimately victorious, the average crews of the French were no match for the elite crews of the British. Eric’s photos are available here.

After WS&IM, several of us stayed to play other games.

Saturday, November 12, 2005

November 12, 2005

Greetings!

Last Saturday, several of us gathered to play some games. In attendance were Bob, Carol and Rachel Jones, Dave and Noreen Fair, Scott Percival, Eric Haas, Dan Korn and Rachel Silber, and Alex Ruvinsky.

Scott, Eric, Rachel, Dave, Alex and I started with our long-postponed follow up to last August’s Wooden Ships and Iron Men game. We scaled it back considerably to finish in a reasonable amount of time. The scenario was that three Spanish treasure ships had gotten separated from their escort and were making a run for a fortified spanish coastline in the Caribbean. Unfortunately for them, identical French and British fleets found them and raced to intercept before the Spanish ships could get under the protective cover of their coastal batteries. The goal of the French and British fleets was to capture (or sink) the treasure ships and do as much damage to the enemy fleet as possible. Both fleets had nine ships, four ships of the line and five frigates. Dave, Alex and I were the French while Scott, Eric and Rachel J. were the British.

On initial setup, neither fleet sent their faster frigates after the treasure fleet, instead choosing to slug it out in the middle of the map. After several turns, multiple ships had struck their colors with the British taking the heavier losses. After this initial (and largely fatal) engagement, Alex and then Dave peeled off a couple of frigates to intercept the treasure fleet which they did just before the ships entered the firing range of the coastal batteries. The British attempted a similar maneuver but had no frigates left by this point. When the treasure ships struck their colors under fire from the French frigates, the British had two ships of the line still engaged while the French had two ships of the line and two frigates. The remaining British ships fled the battle.

We played on a really big playing surface comprised of a blue/white cloth covered by a crystal megamat. There were two islands and the coastal area to add some obstacles. The ships were the miniatures I got from copies of the old Milton Bradley game, American Heritage Broadsides which I hand-painted over the last few months. In the pictures you can see that the British have lighter decks, red flags and white stripes compared to the French darker decks, blue flags and yellow stripes. All of these elements added a great deal of atmosphere to the game. From start to finish, we played for two hours and forty-five minutes and came to a conclusive end. With two plays under our belts, the French are now 2-0!

Some time ago, Glenn put together an excellent Excel spreadsheet with templates for the Turn Order Sheets. This made it very easy for me to print out customized, individual ship sheets for each player. Thanks, Glenn!

After WS&IM was over, Alex left for several hours while we were joined by Carol, Noreen, Dan and Rachel S.

Not sure when the next session will be. I’m thinking of hosting Texas Hold ’em sometime in December. Possible nights would be the 3rd or the 10th. I’ll send around an invitation when I know more.

Bob
Tote Board
  • Wooden Ships & Iron Men French: Bob, Dave, Alex; British: Scott, Rachel J, Eric
  • Dungeon Twister Eric, Dave
  • Tsuro Dan, Bob
  • Tsuro Dave, Bob, Dan, Eric
  • Wings of War Dan, Bob, Rachel S, Dave, Carol, Noreen, Eric Bob: Ace of Aces without the book. A nice, fun, easy system of WWI dogfighting which can play large numbers of players.
  • Cash’n Guns Bob $135,000, Carol $75,000, Noreen $70,000, Dan $50,000, Dave (killed), Eric (killed) Bob: Basically, “Reservoir Dogs, the Game.” Fun game of pulling guns on your opponents. Are you bluffing or will you really shoot?
  • Poison Eric -14, Dan -18, Carol -28, Bob -32, Dan -47 Bob: Knizia card game where you’re trying not to take cards, especially the dreaded Poison cards.
  • Edel, Stein & Reich Eric 64:11, Dave 64:6, Carol 48, Bob 35, Noreen 24 Bob: Eric won the tie-breaker with Dave.
  • For Sale Bob 60, Carol 46, Alex 45, Eric 35, Dave 35, Noreen 13
  • San Marco Bob 66, Dave 58, Eric 58 Bob: A really excellent game for three players. Should make it to the table much more often.

Sunday, August 29, 2004

August 29, 2004

Eight of us gathered in Germantown to play Wooden Ships and Iron Men. I prepared the gameboard and environs and Glenn Bramer prepared the ship log sheets for the chosen scenario.

Ready to Go

With eight players, we decided to do the Battle of the Chesapeake, a large encounter between the French and the British involving 42 ships of the line. The French have a numerical superiority (24 versus 19 ships) with large crews, while the smaller British crews are of better quality. We did not use the land mass which is normally an obstacle in this scenario; we played open seas.

Glenn and I each took command of one fleet. Glenn was given the choice and took the French. We then split up Eric Haas and Steve Bramer as the other two experienced players. Eric joined the British, while Steve went with the French. Finally, we randomly assigned Rachel Jones, Alex Ruvinsky, Dave Fair and Dan Korn. The former two went to the British, the latter to the French.

Teams having been assembled, we went through a quick explanation of the rules and set up the game.

Playing

The wind, blowing to the north, was favorable to both fleets as they entered along the east and west sides of the game map. The French came in two long lines very far apart, while the British formed up in four lines fairly close together. After several turns of sailing full ahead, the first British ship to hit the French line was the flagship, the Barfleur, commanded by Bob. Enduring several rakes from Glenn’s squadron, the Barfleur tied up the front of the French line while going toe to toe with the French flagship, the Ville de Paris and another of Glenn’s ships.

Lines of Battle Annotated

Because of this, and the general pile up of ships that followed, the Barfleur was the first ship to strike her colors with the Ville de Paris not far behind.

Confusing Melee

Not long after, Alex’s squadron met up with the French line while Rachel and Steve started some long-distance sparring to the north and Dave and Eric began pummeling each other to the south. A number of struck ships started clogging the sea and it became very difficult to break through the tangle. At one point at least a dozen ships were fouled together.

The French and Alex

By the end of the game, nine ships had struck their colors (5 British, 4 French) with many more ships seriously wounded (note, one of Rachel’s ships struck her colors but has not been crossed off the tally).

The Tally

Glenn’s squadron, in the midst of most of the British fleet, took the worst pounding, with only 15 hull points left between his three remaining ships. However, Glenn is responsible for nearly all of the damage to Bob and Alex’s squadrons while killing two ships and capturing one. Bob’s ship, America, visible all alone approaching Dan’s squadron in the next photo, had only one hull box left.

End Game Annotated

Sadly, Dan’s squadron went the whole game without firing a shot. Starting farther to the north, Steve and Dan were tacking against the wind all game. Steve was in the van and so able to engage around mid-game. Dan was finally in a position to get into the fight when we called the game. In restrospect, we should have mixed up the squadrons a little more (maybe given him half of Glenn’s ships and vice versa) to make sure everyone got involved. Putting Steve and Dan’s squadrons to the north pretty much guaranteed victory for the French, though. With at least two French squadrons untouched at the end of the game, the British fleet would have been hard pressed.

The point of the session was to teach the rules and get as much done as we could in the time allotted. With a smaller scenario, we could have easily finished. With 42 ships, however, combat took far too long. At 4:30 we decided to play until 6PM at which time we ended the game. Another five or six turns probably would have ended the game more decisively.

At the start of the game, the French had 24 ships comprising 347 hull points. The British had 19 ships with 234 hull points. At the end, the French had lost 31% of their hull points while the British had lost 43%.

Note on pictures: The “struck ship” counters were originally used to denote surrendered ships. However, so many ships fouled, we started using the struck counters to designate that. We ended up flipping over the struck ships (as you will see in some of the pictures.) The arrow in the following photo represents the ship Glenn captured from Alex.

Close Battle

I hope we can play again sometime soon. Glenn has a much smaller scenario already prepared. My crystal mega mat will have arrived by then and I’m going to put together some “fouled ship” counters. :-)

Monday, May 29, 2000

Babycon VII

A funny thing happened after Babycon last year. I was really excited about doing the annual report and vowed to get on it. Then, we put our house up for sale and things went haywire. We moved in July and somehow I misplaced the Master Tote Board. Then Carol dropped our printer and scanner so I couldn’t scan in any Babycon pictures. Well, a few weeks ago I unearthed the Tote Board and realized it was time to get the Babycon Eight invitations out, so here we are.

Erik and Paul arrived early, so we got a few games in on Friday afternoon before the main group arrived. Friday night, we dined at Old Shanghai, a local Japanese-Chinese restaurant. Some had Chinese while others had sushi, and everyone seemed to really enjoy it. Happily, Dan brought his fiancee, Becky, whom most of us had never met.

As decorations, I had taken game bits (cards, tokens, tiles, etc.), scanned them, blew them up to monstrous size, mounted and displayed them upon the walls. Upon arrival and before departure, each guest was asked to identify which game each bit came from. Eric Haas won handily on Friday, correctly guessing 23 of 25. The post-Babycon contest found Glenn the winner with 17 of 23 identified.

Our third annual Team Robo-Rally game was a bloodbath. After the valiant sacrifice of his entire team, except for Carol who drove herself into a pit, Bob got the enemy flag to within three squares of his home base before Dan killed him. Afterwards, it was Bob against most of the other team who quickly crushed him and won the game.

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On Sunday morning, we played a small fleet encounter (16 ships) of Wooden Ships and Iron Men prepared by Glenn. The French (!) handily beat the British in a quick and bloody encounter.

As you can see by the enclosed information, it was the year of Paul Czarnota. Paul set new records in every category by winning the most games at any Babycon, having the longest winning streak, and accumulating the most points. Happily, Paul is unable to attend this year. (Just kidding about the happily part. We want revenge and won’t get it.)

This was the last Babycon at Teakwood Circle. Our townhouse served us well for seven Babycons and we will miss it. We hope that our new house will do as well and that you will join us for Babycon Eight.

Thanks to everyone who attended.

Bob